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missing triangle

I noticed there would be an occasional triangle missing and would also really mess up holes. In the Triangulate function I noticed that there was sometimes 4 vertices left to create triangle, I mod...

Id #30906 | Release: None | Updated: May 14, 2014 at 3:59 PM by DavidTully | Created: Jun 23, 2011 at 11:04 PM by meistro

Incorrect Triangle returned

When passing in the following array of Vertex2, Triangulator returns an invalid triangle. Input:   Vector2[] sourceVertices = new Vector2[] { new Vector2(0, 0), new Vector2(200, 0), new Vector2(200...

Id #24712 | Release: None | Updated: Feb 14, 2013 at 12:08 AM by HolisticDeveloper | Created: Sep 24, 2009 at 5:20 AM by HolisticDeveloper

Bug in Triangulator.DetermineWindingOrder()

While using the Triangulator to render straight SVG paths, I found a bug in Triangulator.DetermineWindingOrder(). Sometimes it returns the wrong winding order leading to incorrectly triangulated sh...

Id #24623 | Release: None | Updated: May 29, 2014 at 9:05 PM by Athari | Created: Sep 12, 2009 at 3:18 PM by elisee

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